public enum SpriteSheetMode
{
	none,
	spriteatlas,
	texturepacker,
}

public static class EditorSwitchConfig
{
	public const SpriteSheetMode spriteSheetMode = SpriteSheetMode.none;
	public const bool encodeBundleName = false;
    public const bool encodeLua = false;
	// public const bool autoIncreamResVersion = true;
	// public const uint bundleCompressType = CompressType.BROTLI;
}
